Showing posts with label Free Ethical Hacking Course. Show all posts
Showing posts with label Free Ethical Hacking Course. Show all posts

Wednesday, 15 February 2012

Bypass Intrusion Detection/Prevention Signatures


*Please note that this does not include the multitude of configuration errors (disabled by default checks like POST search/bad preprocessor configurations like minimum fragment length) nor network vs. host-based issues like fragment reassembly.
For configuration errors by default, please check http://cvs.snort.org....cgi/snort/doc/ and read appropriate preproc documents for disabled checks. By host, please check snort.conf. By network vs. host based issues, please google ids evasion.*

Today we're going to be taking a look at Snort signatures that are pushed by the public (amateur/community) and by professional signature writers. This paper will take a look at how to bypass these signatures once we have access to them and prove that modern signatures are as useful as modern antivirus engines. In particular, Snort signatures will be looked at as it is likely the most popular ids/ips solution and a lot of its content is made publicly available. We will start off with the mentality of signature writers and the mistakes they usually make. While this focuses on Snort, consider other IDS/IPS solutions and how these techniques may benefit you in other secured environments.



### Amateur/Average User Signatures ###

First off, before any kind of details against specific signature arguments are seen, let's get generic. People writing signatures are typically on a timeline. Also, people writing these signatures aren't necessarily vulnerability researchers and may not even understand the vulnerability or bug being presented to them. Because of this, it should be obvious that your attack should deviate from the public exploit as much as possible. Sometimes there are community exploit detections that are released just to say you have a signature so some company can keep feeling secure (happens ALL the time) against the skiddles. Look at the recent overlapping ranges DoS attack on Apache for a perfect example. When the new technique for this bug came out everyone was scampering for rules to appeas corporations and/or the public. So some of the newest content that comes out will likely be pushed to production in haste.

On to the bug itself, the overlapping ranges attack is rather humerous. The attack pattern is something like:

Range: bytes=0-,0-20,1-20,2-20,3-20...

These ranges can be added any number of times and will generate a new request in memory for every range requested. Any range that is unhandled will request all bytes until end of file. So 0- is 0-EOF. The server code handling these ranges is not very optimized, so hundreds of requests can be made causing high memory utilization. Sending hundreds of packets for hundreds of range requests that is not optmially handled will result in memory starvation rather quickly.

Here is the initial signature discussion on full disclosure:
http://seclists.org/...re/2011/Aug/289

1.) alert tcp $EXTERNAL_NET any -> any 80 (msg:"INBOUND Apache Killer script: Local web server is under attack."; content:"Range:bytes=0-"; classtype: denial-of-service; threshold: type threshold, track by_src, count 5 , seconds 20; sid:3000005;)

2.) alert tcp any any -> any $HTTP_PORTS (content:"Range"; nocase; http_header; pcre:"/(\d\,){6,}/xH"; http_header; msg:"Apache DOShttp://seclists.org/fulldisclosure/2011/Aug/175"; reference:cve,2011-3192 )

3.) pcre: "/^Range:bytes\s+\d+-\d?,\d+-\d+,\d+-\d+,\d+-\d+,\d+-\d+,\d+-\d+,/xH"; http_header;

The first signature is very easy to bypass. This was made for the public exploit and specifying a number other than 0- will allow you to bypass the signature. Not only that, but nocase was never specified. This would mean that ByTes would bypass this signature. Also, spacing between the header and argument is going to invalidate the signature. Spacing is actually a huge menace to signatures trying to be specific for optimization reasons, more on this in later sections.
The second signature would actually not work on any exploit attempt for this bug. The pcre does not check for a dash, only a character followed by a comma six sequential times. As no consideration for the dash is in there, this would never fire. I'm glad this was seen because people do push signatures out to the public that do not work on the exploit in question.
The third signature is more interesting to us in a bypass sense. The regex looks for any amount of digits followed by a dash and any amount of digits. /xH stands for ignore whitespace characters (in the regex expression) and H is specific to Snort PCRE. In the Snort manual H is specified as:

"Match normalized HTTP request or HTTP response header (Similar to http header). This modifier is not allowed with the unnormalized HTTP request or HTTP response header modifier(D) for the same content. For SIP message, match SIP header for request or response (Similar to sip header)."

What normalize does not do is be case insensitive (/i). So mixing case values will invalidate this signature and effectively allow you to bypass it.

**Don't give the guy on the list shit, he gave out free information and made a valiant attempt at detection. That's more than I can say for a lot of people.



### Community/Official Signatures ###

Alright, let's step up our targets and stop picking on amateur/novice writer signatures. Let's take a look at the emerging threats community signatures. A very popular choice for free signatures. Most companies will sign up for these signatures and place them in their environment as is. Also, sometimes people who write their own signatures will see that one is already created for it and not even bother to validate or write their own. These emerging threats community rules are freely distributed at:

http://rules.emergingthreats.net/

We'll take a look at the same vulnerability. There are two rules in emerging threats related to this attack:

1.) alert tcp $EXTERNAL_NET any -> $HOME_NET $HTTP_PORTS (msg:"ET SCAN Kingcope KillApache.pl Apache mod_deflate DoS attempt"; flow:established,to_server; content:"Range|3a|bytes=0-,5-0,5-1,5-2,5-3,5-4,5-5,5-6,5-7,5-8,5-9,5-10,5-11,5-12,5-13,5-14"; http_header; fast_pattern:only; classtype:attempted-dos; reference:url,seclists.org/fulldisclosure/2011/Aug/175; sid:2013472; rev:2;)

2.) alert tcp $EXTERNAL_NET any -> $HOME_NET $HTTP_PORTS (msg:"ET SCAN Apache mod_deflate DoS via many multiple byte Range values"; flow:established,to_server; content:"Range|3a|"; nocase; http_header; content:"bytes="; http_header; fast_pattern; nocase; distance:0; isdataat:10,relative; content:","; http_header; within:11; isdataat:10,relative; content:","; http_header; within:11; isdataat:10,relative; content:","; http_header; within:11; isdataat:70,relative; content:!"|0d 0a|"; within:12; pcre:"/Range\x3a\s?bytes=[-0-9,\x20]{100,}/iH"; classtype:attempted-dos; reference:url,seclists.org/fulldisclosure/2011/Aug/175; sid:2013473; rev:1;)

The first one is obviously checking for the public exploit. Not only is it doing that, but it's even more specific (thus worse) to the public exploit than the amateur rule. This just goes to show that just because a rule may be in an 'official' release doesn't mean it's really all that good.
The second one is much more involved to the attack and is close to a hardened detection. There's a lot of junk to look at, but most of the signature is really only used for optimization before it hits the pcre engine as pcre is an expensive luxury to a sensor. The main meat of the signature is "pcre:"/Range\x3a\s?bytes=[-0-9,\x20]{100,}/iH";". /iH means normalize the url and do not worry about case sensitivity. The problem is normalization doesn't remove extra whitespace characters. While we look for valid whitespace in certain areas (between range/bytes and in the range itself), the signature does not check between bytes and the specified ranges. Also, note the valid attempt at checking for a space between Range: and bytes only checks for one whitespace character (\s?). So, to invalidate the regex, simply use "bytes = range-values".



### Professional Signatures ###

How about those companies with the budget for good signatures? Professional signatures usually have very good expressions because the authors work with them all the time. A good idea of professional signature quality lies in SourceFire's own VRT team:

http://www.snort.org/start/rules

New rules are released often and you can get them for free after the initial 30 days of release. This is a great service as it is current and the rules are usually decent. Of course, the rules have problems just like everyone else. Unfortunately, I can't give away any information on VRT rules that aren't past the 30 day mark. The example signature I want to use is in this 30 day, so I can't show their signature. Instead, let's consider a proof of concept attack for my made up protocol:

retrieve /happygoat
argument:nomnom=nom-mem.nom-mem.nom-mem.nom-mem.nom-mem.nom-mem
from pacmanfever.com

Now, let's say a professional pcre would look like:
pcre:"/^argument\x3anomnom=([\w\x20\x2D]+\x2e){4,}/Hsmi";

This would effectively check for the public attack. The regex grouping would catch our nom-nom attack appropriately. /Hsmi is case insensitive, allow . in expression to include a new line, treat string as line of characters, and normalize the url. However, none of these arguments strip or allow for excess whitespace. So, by placing a space between argument and \x31, \x3a and nomnom, or nomnom and =, then we would effectively bypass this signature.
These regex expressions are usually very detailed when it comes to the attack, however there is a lack of detail for variations in the legitimate portion of how it's called.



### depth ###

Now, to get away from rule writers and on to snort specifics. The problems usually lie when the writer wants to optimize their rules so it's not so taxing on snort to validate. A major problem lies in depth. According to the snort manual, depth is:

"The depth keyword allows the rule writer to specify how far into a packet Snort should search for the specified pattern. depth modifies the previous ‘content’ keyword in the rule.
A depth of 5 would tell Snort to only look for the specified pattern within the first 5 bytes of the payload."

I went ahead and just picked a random rule for an example. Here's a good one:

alert tcp $EXTERNAL_NET any -> $HOME_NET 3057 (msg:"WEB-MISC Borland StarTeam Multicast Service buffer overflow attempt"; flow:established,to_server; content:"GET AAAAAAAAAAAAAAAAAAAAA"; depth:25; reference:bugtraq,28602; reference:cve,2008-0311; classtype:attempted-admin; sid:16283; tag:session,5,packets; rev:1;)

There are two interesting bypasses here to look at. The first is with the attempted content match. Depth is stating that the content match must be found within the 25 bytes from offset 0 into the payload (which the author misjudged as the start of the command). However, if something could be inserted into the payload before GET, while causing no problems to the injection itself, then it would bypass the depth limit and invalidate the signature.
So the goal becomes finding a byte or more that can be introduced into the payload before the injection. Unfortunately, \x20 would reveal a bad request error and not allow us to execute the wanted command. However, a new line can be introduced before the GET sequence to bypass the depth restriction. In fact, many new line characters can be used. I tested this out with a simple raw socket python script that looks for return method back. Appropriate line:

import socket
from time import sleep

payload = ("\x0d\x0a"*3)
request = "GET /news.php HTTP/1.1\r\nHost: securityoverride.com\r\n\r\n"

s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect(("206.214.216.120", 80))
s.send(payload+request)
sleep(1)
reply = s.recv(25)
if (reply.find("200") != -1):
if (raw_input("200 OK found, verify? (y/n):\t") == "y"):
dumpbuff = s.recv(2048) # increase for verification content
print(dumpbuff)
s.close()


The raw bytes coming across (to make sure the byte is actually coming through in our payload):
0d0a 0d0a 0d0a 4745 5420 2f6e :nR.......GET./n

And, validation response:
HTTP/1.1 200 OK (looked through payload, appropriate page seen)

Of course, a simple fuzzer in the payload portion can find characters that can be placed in front of the method to check for allowed characters to use. We could also see what types of encodings are allowed and see if we can expand our usable characters. This way we aren't getting trapped by (byte){x,} type signatures in the future. Speaking of \x20 (space), we can issue this inbetween the http method and the actual URI request.

GET \x20\x20\x20\x20/news.php HTTP/1.1 is as valid as:
GET /news.php HTTP/1.1

*Originally proved using an FTP signature. These are all over.


### within ###

Within is defined in the snort manual as:

"The within keyword is a content modifier that makes sure that at most N bytes are between pattern matches using the content keyword ( See Section 3.5.1 ). It’s designed to be used in conjunction with the distance (Section 3.5.6) rule option."

Please read the depth section for issues with within modifiers. Take note that both depth and within are highly used in snort signatures.



### Takeaway Lessons ###

Remember, more and more signatures are always being written. Despite what you think or what people tell you, more signatures isn't a good thing. More signatures means that Snort and other systems will have a heavier load while processing, parsing, and analyzing packets. PCRE is an expensive operation as well, so verification will be attempted as much as possible before PCRE is done so it doesn't need to load the engine. Given this, ways to optimize will keep coming out and that will include hard-defined pointers to start looking for specific content and even where to stop looking. Mess with the protocol and see what kind of valid bytes you can throw before/after commands/injections, before/after arguments, in the middle of arguments/commands and etc. Simple bypasses are going to want to include mixing cases, including spaces wherever possible, and obviously deviating from the public exploit as much as possible.
The more interesting mutations are going to be created by fuzzing the protocol the attack is on, inserting bytes into the attack call and seeing if the injection still fires. Of course, depending on how the exploit works, you don't have to test with an exploit but valid commands and see if they still fire. I will be going more into this idea on future articles with backing scripts.

Also, not mentioned above, internal attacks are much easier to get passed ids/ips. Because of said optimization, lots of rules are defined as external traffic coming to internal hosts so they don't have to bother with parsing further into ALL traffic to/from a host in your home network. Internal network attacks against applications (layer 7) are not usually defined to even check for such attacks. Most signatures for such services are like:

alert $EXTERNAL_NET any -> $HOME_NET any
$EXTERNAL_NET can also be defined as !$HOME_NET

Writing Shell Code On/For Windows


Introduction
This article/tutorial assumes you have some common sense and some knowledge.
I won't be explaining what shell code, DLL's, Memory Adresses etc...
You should know that before starting on this.

Environment
Initially we will be focusing on creating Windows Assembly; however, Linux is really
good for developing assembly and shell code. But because we are on windows we'll
use Cygwin.

Download the Cygwin installer from here:
http://www.cygwin.com/setup.exe

During the Cygwin installation you will be asked to select wich packages you wish
to install. The following packages are usefull for creating assembly and shellcode.

* Devel > binutils
* Devel > gcc
* Devel > make
* Devel > nasm
* Devel > gdb
* Editors > hexedit
* Editors > vim
* Net > netcat
* System > util-linux

Tools
Once you have the Cygwin environment setup, download the following tools. Save them within your
Cygwin environment, copy them to something like: C:\cygwin\home\Administrator\shellcode\
(Where Adminstrator is your username)

xxd-shellcode.sh
Parses xxd output to extract raw shellcode
http://www.projectsh...xd-shellcode.sh

shellcode-compiler.sh
Automatically compiles the assembly code, extracts the raw shellcode, creates a Unicode encoded version of the raw shellcode, injects your encoded shellcode into a "Template Exploit" (ms07-004) for testing, creates a C test program containing your shellcode, and then compiles it ready to execute!
http://www.projectsh...de-compiler.zip

arwin.c
Win32 DLL address resolution program
http://www.vividmach...ellcode/arwin.c

shellcodetest.c
http://www.vividmach...shellcodetest.c

findFunctionInDLL.sh
Finds which DLLs on your system contain a specific Windows function
http://www.projectsh...unctionInDLL.sh

Start up a bash shell from the start menu and CD to your 'shellcode directory', such as:

cd /home/Administrator/shellcode

You now need to compile arwin.c by using the following command:

gcc -o arwin arwin.c

You should now be able to run arwin by typing ./arwin to display the usage information.
We don't need to compile shellcodetest.c at this stage. Once we have created our shell code,
then place the shellcode into shellcodetest.c and compile it. This allows us to run shellcodetest
to execute our shellcode.

If you followed along you should now be ready to start developing shell code.

Monday, 24 October 2011

A Code Execution Vulnerability in Google App Engine SDK for Python

Google App Engine is a great technology allowing web developers to develop their own web applications,test them in their internal framework, and deploy them to Google’s appspot.com domain.The Google App Engine framework allows developers to write their web site logic in Python, and offers several frameworks specially created for this. In addition, Google App Engine provides an SDK Console via web that acts as an administration console for the newly written application.This advisory lists 4 different vulnerabilities, one in admin console and three others in the Google python API, which allow a remote attacker to gain full code execution on the developer’s machine. These severe issues have been communicated to Google, and a fix was released last month on Sep 12, 2012 (in version 1.5.4).

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WebBackdoors , Attack, Evasion and Detection

This paper provides insight on common web back doors and how simple manipulations could make them undetectable by AV and other security suits. Paper explains few techniques that could be used to render undetectable and unnoticed backdoor inside web applications. This paper is mainly an update for an old paper of ours Effectiveness of Antivirus in Detecting Web Application Backdoors, which mainly questioned the effectiveness of AV with respect to web shells and analysis of a couple of web shells. Current paper takes this topic further and explains a couple of methodologies that could be used to make stealth application layer backdoors using web scripting languages .This paper explains various Web Backdoor attacks and evasion techniques that could be used to stay undetected.


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Wednesday, 24 August 2011

Reverse Engineering Hacking Tutorial- Introduction to assembly language

Hello friends, lets continue our tutorial on reverse engineering. Today i will teach you assembly language basic that are necessary for learning reverse engineering. As we all know assembly language is very important for reverse engineering and we must know, what are registers and which register serves for what. How the assembly language instruction work and how can we relate them with normal high language coding( C, JAVA, VB, etc.)  to hack any software. So friends, lets start our reverse engineering hacking class part 2..

reverse engineering, assembly language
Reverse Engineering Hacking Tutorial- Introduction to assembly language

What is Assembly language?
Assembly language is a low level or simply called machine language made up of machine instructions. Assembly language is specific to processor architecture example different for x86 architecture than for SPARC architecture. Assembly language consist of assembly instructions and CPU registers. iMasterhack  means I will explain my tutorial considering x86 architecture... Ahhha... From where i start explaining to you ... assembly language is too big topic... I think i have to tell only what you need for reverse engineering.. So i start from CPU registers.

CPU registers - Brief Introduction:
First of all what are registers? Most of Computer Engineering and Electronics Engineering guys knows about them but for others, Registers are small segments of memory inside CPU that are used for storing temporary data. Some registers have specific functions, others are just use for some general data storage. I am considering that you all are using x86 machines. There are two types of processors 32 bit and 64 bit processors. In a 32 bit processor, each register can hold 32 bits of data. On the other hand 64 bit register can hold 64 bit data. I am explaining this tutorial considering that we are using 32 bit processors. I will explain the same for 64 bits in later classes on iMasterhack's blog.
There are several registers but for Reverse engineering we iMasterhack's blog users are only interested in general purpose registers. We are interested in only 9 General purpose registers namely:
EAX
EBX
ECX
EDX
ESI
EDI
ESP
EBP
EIP
All these registers serves for different purposes. So I will start explaining all of them one by one for a more clear and accurate understanding of register concepts. I am putting more strain on these because these registers are called heart of reverse engineering.
EAX register is accumulator register which is used to store results of calculations. If any function returns a value its stored into EAX register. We can access EAX register using functions to retrieve the value of EAX register.
Note: EAX register can also be used for holding normal values regardless of calculations too.


The EDX is the data register. It’s basically an extension of EAX to assist it in storing extra data for complex operations. It can also be used for general purpose data storage.

The ECX, also called the count register, is used for looping operations. The repeated operations could be storing a string or counting numbers.

The ESI and EDI relied upon by loops that process data. The ESI register is the source index for data operation and holds the location of the input data stream. The EDI points to the location where the result of data operation is stored, or the destination index.

ESP is the stack pointer, and EBP is the base pointer. These registers are used for managing function calls and stack operations. When a function is called, the function’s arguments are pushed on the stack and are followed by a return address. The ESP register points to the very top of the stack, so it will point to the return address. EBP is used to point to the bottom of the call stack.

EBX is the only register that was not designed for anything specific. It can be used for extra storage.
EIP is the register that points to the current instruction being executed. As the CPU moves through the binary executing code, EIP is updated to reflect the location where the execution is occurring.
The 'E' at the beginning of each register name stands for Extended. When a register is referred to by its extended name, it indicates that all 32 bits of the register are being addressed.  An interesting thing about registers is that they can be broken down into smaller subsets of themselves; the first sixteen bits of each register can be referenced by simply removing the 'E' from the name. For example, if you wanted to only manipulate the first sixteen bits of the EAX register, you would refer to it as the AX register. Additionally, registers AX through DX can be further broken down into two eight bit parts. So, if you wanted to manipulate only the first eight bits (bits 0-7) of the AX register, you would refer to the register as AL; if you wanted to manipulate the last eight bits (bits 8-15) of the AX register, you would refer to the register as AH ('L' standing for Low and 'H' standing for High).
Introduction to Memory and Stacks:
There are three main sections of memory:

1. Stack Section - Where the stack is located, stores local variables and function arguments.

2. Data Section - Where the heap is located, stores static and dynamic variables.

3. Code Section - Where the actual program instructions are located.

The stack section starts at the high memory addresses and grows downwards, towards the lower memory addresses; conversely, the data section (heap) starts at the lower memory addresses and grows upwards, towards the high memory addresses. Therefore, the stack and the heap grow towards each other as more variables are placed in each of those sections. I have shown that in below Figure..
High Memory Addresses (0xFFFFFFFF)
---------------------- <-----Bottom of the stack

|                          |

|                          |   |

|         Stack        |   | Stack grows down

|                          |   v

|                          |

|---------------------| <----Top of the stack (ESP points here)

|                          |

|                          |

|                          |

|                          |

|                          |

|---------------------|  <----Top of the heap

|                          |

|                          |    ^

|       Heap          |     |   Heap grows up

|                          |    |

|                          |

|---------------------| <-----Bottom of the heap

|                          |

|    Instructions    |

|                          |

|                          |

-----------------------

Low Memory Addresses (0x00000000)
 
 Some Essential Assembly Instructions for Reverse Engineering:

Instruction Example          Description
push     push eax Pushes the value stored in EAX onto the stack
pop pop eax Pops a value off of the stack and stores it in EAX
call call 0x08abcdef Calls a function located at 0x08abcdef
mov mov eax,0x5 Moves the value of 5 into the EAX register
sub sub eax,0x4 Subtracts 4 from the value in the EAX register
add add eax,0x1 Adds 1 to the value in the EAX register
inc inc eax Increases the value stored in EAX by one
dec dec eax Decreases the value stored in EAX by one
cmp cmp eax,edx Compare values in EAX and EDX; if equal set the zero flag* to 1
test test eax,edx Performs an AND operation on the values in EAX and EDX; if the result is zero, sets the zero flag to 1
jmp jmp 0x08abcde Jump to the instruction located at 0x08abcde
jnz jnz 0x08ffff01 Jump if the zero flag is set to 1
jne jne 0x08ffff01 Jump to 0x08ffff01 if a comparison is not equal
and and eax,ebx Performs a bit wise AND operation on the values stored in EAX and EBX; the result is saved in EAX
or or eax,ebx Performs a bit wise OR operation on the values stored in EAX and EBX; the result is saved in EAX
xor xor eax,eax Performs a bit wise XOR operation on the values stored in EAX and EBX; the result is saved in EAX
leave leave Remove data from the stack before returning
ret ret Return to a parent function
nop nop No operation (a 'do nothing' instruction)

*The zero flag (ZF) is a 1 bit indicator which records the result of a cmp or test instruction

Each instruction performs one specific task, and can deal directly with registers, memory addresses, and the contents thereof. It is easiest to understand exactly what these functions are used for when seen in the context of a simple hello world program and try to relate assembly language with high level language such as C language.
Here is simple C program that displays Hello World:
int main(int argc, char *argv[])                    {                     printf("Hello World!\n");                 return 0;           }    

Save this program as helloworld.c and compile it with 'gcc -o helloworld helloworld.c'; run the resulting binary and it should print "Hello World!" on the screen and exit. Ahhah... It looks quite simple. Now let's look how it will look in assembly language.

0x8048384     push ebp                      <--- Save the EBP value on the stack
0x8048385     mov ebp,esp               <--- Create a new EBP value for this function
0x8048387     sub esp,0x8                 <---Allocate 8 bytes on the stack for local variables
0x804838a     and esp,0xfffffff0          <---Clear the last byte of the ESP register
0x804838d     mov eax,0x0                 <---Place a zero in the EAX register
0x8048392     sub esp,eax                  <---Subtract EAX (0) from the value in ESP
0x8048394     mov DWORD PTR [esp],0x80484c4     <---Place our argument for the printf() (at address 0x08048384) onto the stack
0x804839b     call 0x80482b0 <_init+56>                     <---Call printf()
0x80483a0     mov eax,0x0                 <---Put our return value (0) into EAX
0x80483a5     leave                              <---Clean up the local variables and restore the EBP value
0x80483a6     ret                                  <---Pop the saved EIP value back into the EIP register
As you can easily figure out these instructions are similar to that of C program. You can easily note that flow of program is same. Off course it will be same as its a assembly code of same binary (exe) obtained from executing above C program.
 
I hope you all like it. We will continue our discussion tomorrow where i will explain how to analyze assembly language codes for those binaries whose high level source code we don't have.
A quick tip for all users how to learn assembly language better...  Pick a already made code and generate its binary or exe file and now obtains the assembly code of that binary and try to relate assembly code with high language code. I guarantee that will surely help you to understand better as I always used to do understand things like these ways only.

Reverse Engineering Hacking Tutorial

Today i will teach you basics of Reverse Engineering and in further hacking classes we will discuss it in depth with practical reverse engineering examples.
 Today we will discuss what is reverse engineering? How its useful for ethical hacks? Common terms used in reverse engineering. In next post i will share the best reverse engineering software's and tools that i normally use to reverse engineer any program, software or windows file. So friends, lets start our hacking class of reverse engineering.




What is Reverse Engineering?
Have you ever noticed, Nokia or Iphone made an application and after few days you find that on Samsung or any other mobile device. Its nothing that difficult, its called reverse engineering. They decode their programs to get the basic structure of the original program and then following the structure codes their own and sometimes doesn't even happen just make some code changes and uses them.
According to Wikipedia "Reverse engineering is the process of discovering the technological principles of a device, object or system through analysis of its structure, function and operation. It often involves taking something (e.g., a mechanical device, electronic component, biological, chemical or organic matter or software program) apart and analyzing its workings in detail to be used in maintenance, or to try to make a new device or program that does the same thing without using or simply duplicating (without understanding) the original".

Ahh.. more technology related. I will explain you in better way. As the name suggest reverse engineer means if have something already made, in computer field say exe installer file. Now what reverse engineering is, decoding the exe in such as fashion that we will get original source code or some what near to it. Consider an example, you have a wall made of bricks, here bricks are base material to build the wall. Now what we want to do is we want to obtain all the bricks from the wall. Similarly we have an executable or dll file and we know programs are made from coding only, so source codes are base material in building executable. So we want to obtain the source code from the executable or some what near to it. As when you break wall also to get the bricks some bricks are also got broken and that's all depend type of material used to fix or mend bricks to make the wall. Similarly the retrieval of source code from executable depends upon how securely software is being packed and type of cryptography or packer is used by its designer.

I hope now you have got what exactly reverse engineering is...

What is the use or benefit of Reverse Engineering?
I can guarantee most of internet users use cracks or keygens or patches. Have you ever tried to understand how they are made. Ahhh... I know you haven't. So let me give you clear information. All the keygens or cracks or patches of software's are made by technique called Reverse Engineering. Oops... I was going to tell the benefits.. what i am telling...negative features... But these are features of reverse engineering my friends and most commonly used by all famous organizations as its a part of their Program promoting methodolgy.

Other Beneficial Uses of Reverse Engineering:
  • Product analysis: To examine how a product works
  • Removal of copy protection, circumvention of access restrictions.
  • Security auditing.
  • Extremely useful when you lost documentation.
  • Academic/learning purposes.
  • Competitive technical intelligence (understand what your competitor is actually doing, versus what they say they are doing).
  • Last but not the least..Learning: learn from others' mistakes. Do not make the same mistakes that others have already made and subsequently corrected.

Common Terms Used in Reverse Engineering:
1. Debugger
2. Deassembler
3. Decompiler
4. Packers or Unpackers
5. Program Obfuscation
6. Hex Editing
7. Cryptography

I will explain these terms in detail in my next article. Till then you can explore these topics on internet so that you will have some prior knowledge of Reverse Engineering terms.

Note: Reverse Engineering articles will going to be more advanced and technology oriented which surely requires prior knowledge of Assembly language specially registers and accumulators and several reverse engineering commands like JMP, DCL etc..

Wednesday, 6 July 2011

How to get IP address of another computer remotely

Hello friends, today i will explain you how to get IP address of any computer remotely. Using some very basic tricks we can find the IP address of any remote computer and then you can start your further hacking into the remote system like port scanning and finding vulnerabilities to enter in to the system and hack it. There are several methods to get an IP address of the victim but i will share few and specially the best one's that can tell you IP address in just few clicks and also all are free methods and special thing is about it is all are manual methods that means you did not require any tool.

how to find ip address of another computer remotely
How to find or get Ip address of somebody else remotely

4 ways to get the IP address of the Victim or another Computer:
1. Using PHP notification Script
2. Using Blogs and Websites
3. Using Read Notify service
4. Sniffing during Gmail and yahoo chat  sessions

As we are here to learn concepts so i will first explain what is an IP address and what's its importance. So friends very basic question What is an IP address? Why its important for hackers and security professionals?

What is an IP address? 
Basically IP address (Internet Protocol address) is a unique numerical value that is assigned to any computer or printer on a computer network that uses an internet protocol for communication purpose. Protocol is basically rules( for Network its rules for communication). 
IP address serves for two basic purposes:
1. Host or network interface identification
2. Location Addressing

For exploring more about IP addressing read on wikipedia.


How to Find IP address of another computer?

1. Using PHP notification Script
Using this Notification script you can get the IP address in just seconds. Steps of using this PHP script:
a. Download the PHP notify script and extract files.
b. Now you will get two files IP.html and index.php . You need to upload these two files to any free web hosting server.
Example: i used www.my3gb.com to upload these two files. Create an account there and upload these two files there as shown below.


c. Now you will need to send the link of index.php to the victim whose password you want to get. to get the link click on index.php shown in above snapshot. Now a new window will open copy the link in the address bar and send to the victim whose IP address you want.
d. Now when the victim opens the above link nothing will open but his Ip address is written into the ip.html file. So open the ip.html file to get his IP address.
e. That's all this method... I hope you liked it.


2. Using Blogs and Websites
This method is for those who have their blogs or websites. Normal users can also do this as blog is free to make. Make a new blog and use any stats service like histats or any other stats widget. Just add a new widget and put histats code there and save template. And send the link of your blog to your friend and get his IP.
That's only.


3. Using Read Notify service
This is an email based service. Steps to use Read Notify service:
a. First open the Read Notify website : RCPT
b. Now register on this website and then it will send you confirmation mail. Verify your account.
c. Once your account is activated. 
Do the following steps use this service:

  1. Compose your email just like you usually would in your own email or web email program
  2. Type:   .readnotify.com   on the end of your recipients email address (don't worry, that gets removed before your recipients receive the email). Like this: shiviskingg@gmail.com.readnotify.com  
  3. Send your email
Some things to remember: 
  • don't send to and from the same computer
  • if your email program 'auto-completes' email addresses from your address book, you'll need to keep typing over the top of the auto-completed one to add the .readnotify.com
  • if you are cc-ing your email to other readers, you must add tracking to all of them 


4.  Sniffing Yahoo and Gmail Chat sessions
With the help of Sniffers like ethereal, wireshark etc we can sniff the Gmail, and yahoo chat sessions while we are chatiing to any our friend and extract the IP address from there. I will explain this trick in detail in my next article as its a long article in itself.


5. Bonus Method for Online Gamers
We can also get the IP address from online games like counter strike, age of empires in Game ranger etc.. Many counter strike servers use amx mode. Just view which people are connecting and whats their IP addess as plugins show the IP address of people connecting to the game server.  If you have more access to counter strike server you can use status command in console. Just go to console and type "status"(without quotes) and press enter there you can see all players details his steam ID and much more depending upon server.

Now you have IP address but what you can do with an IP address. Ahhaah everything, that i will explain in my next article.